Deceit

Fools and Firebrands (The Ethics of Deceit in Gameplay)

From lying in a game of Survivor in front of millions of viewers in order to win the million dollars, to a dummy pass in rugby for a clear run to the try line: a great deal of gameplay involves deceit to some degree. The question raised is, how much of this is innocent fun and how much is sinful?

In this (slightly modified) essay for Ethics III, I explore this question.

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